Orthographic Projection
We had to fill out a persona of the user which we would be designing for, based on what our primary research had shown us, mine being that the typical user of a portable or any gaming device would be a person aged 18-25.
To narrow down the designs that I would develop further towards a final product/working prototype, I selected several of my initial concept sketches, which I then rendered to give them a three dimensional form. From this set of rendered designs, I then selected three designs that were best suited for a portable gaming device. I then took these designs and did an orthographic projection of each of them, along with a three dimensional render. Doing this type of projection allowed me to show what the device would look like from each side.
Model Making
Using my orthographic projection drawings of my designs, I then traced over them and then cut them out, this made a set of templates which I was able to use to make models of my designs. To make two of my models I took a relatively square block blue soft modelling foam, then pinned the templates on each side and cut around the shapes using the hot wire cutter. After doing this I took a piece of wet and dry paper and then sanded the edges down, rounding them when necessary to get a smooth finish. For my third model I took a piece of white card and then marked out a net for the three cuboids that are staggered, adding tabs where necessary. I then used a scalpel to cut the net out and used glue to hold the model together.
CAD Sketching Tutorial
This week we were also given a brief tutorial on how to sketch and render designs using CAD, which was insightful.