User Testing
This week I started to think about how exactly I could test my gaming devices models, by making a list of what ways in which I could test them in order to gain feedback. The main way to test and gain feedback on my models was to speak with my users. I handed them all my models one by one and then asked them questions, such as how they think the device should be held and how easy are the buttons to press. After asking a series of questions I finally asked what changes they would like to see based on their answers to the previous questions, here I allowed them to elaborate and fully explain what they would to be changed. Also I was introduced to the matrix evaluation technique, where I compared my designs to an already existing successful product, the Nintendo DS. After speaking with my target market and doing a matrix evaluation I choose the device with the curved screen which is held with two hands to develop further as it proved to have the highest affordance. Each user who I interviewed and questioned knew exactly how to hold the device.